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@@ -90,14 +90,14 @@ There are plenty of settings that can be toggled when importing an image as a te
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Repeat
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-This setting is mosty commonly used in 3D than 2D (thus it's generally disabled in 2D). It makes UV coordinates going beyond the 0,0 - 1,1 range to "loop".
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+This setting is most commonly used in 3D, and is therefore generally disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to "loop".
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Repeating can optionally be set to mirrored mode.
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Filter
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-When pixels become larger than the screen pixels, this options enable linear interpolation for them. The result is a smoother (less blocky) texture. This
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-setting can be commonly used in 2D and 3D, but it's usually disabled when making pixel perfect games.
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+When pixels become larger than the screen pixels, this options enable linear interpolation for them. The result is a smoother (less blocky) texture. This setting can be commonly used in 2D and 3D, but it's usually disabled when making pixel perfect games.
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Mipmaps
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