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Update kdevelop.rst (#11167)

* Update kdevelop.rst

Fixed compile arguments in example for linuxBSD
Aleks59 1 月之前
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      contributing/development/configuring_an_ide/kdevelop.rst

+ 1 - 1
contributing/development/configuring_an_ide/kdevelop.rst

@@ -78,7 +78,7 @@ Debugging the project
 - Select **Executable** option and specify the path to your executable located in
   the ``<Godot root directory>/bin`` folder. The name depends on your build configuration,
   e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
-  ``platform=editor`` and ``dev_build=yes``.
+  ``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
 
 .. figure:: img/kdevelop_configlaunches2.png
    :figclass: figure-w480