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Fix typos in FAQ and List of features (#5941)

John Veness 3 年之前
父節點
當前提交
934fe7f3b7
共有 2 個文件被更改,包括 1 次插入2 次删除
  1. 1 1
      about/faq.rst
  2. 0 1
      about/list_of_features.rst

+ 1 - 1
about/faq.rst

@@ -305,7 +305,7 @@ There are several reasons for this:
 For all the reasons above, we have to be selective of what we can accept as core
 For all the reasons above, we have to be selective of what we can accept as core
 functionality in Godot. This is why we are aiming to move some core
 functionality in Godot. This is why we are aiming to move some core
 functionality to officially supported add-ons in future versions of Godot. In
 functionality to officially supported add-ons in future versions of Godot. In
-terms of binary size, this also has the advance of making you pay only for what
+terms of binary size, this also has the advantage of making you pay only for what
 you actually use in your project. (In the meantime, you can
 you actually use in your project. (In the meantime, you can
 :ref:`compile custom export templates with unused features disabled <doc_optimizing_for_size>`
 :ref:`compile custom export templates with unused features disabled <doc_optimizing_for_size>`
 to optimize the distribution size of your project.)
 to optimize the distribution size of your project.)

+ 0 - 1
about/list_of_features.rst

@@ -72,7 +72,6 @@ Editor
 - Editor plugins can be downloaded from the
 - Editor plugins can be downloaded from the
   :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality.
   :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality.
 - :ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new
 - :ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new
-- Download projects from the asset library in the project manager and import them directly.
   features or speed up your workflow.
   features or speed up your workflow.
 - :ref:`Download projects from the asset library <doc_using_assetlib_editor>`
 - :ref:`Download projects from the asset library <doc_using_assetlib_editor>`
   in the project manager and import them directly.
   in the project manager and import them directly.