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Document support for 2D per-instance uniforms in Shading language (#10749)

* Document support for 2D per-instance uniforms in Shading language
Hugo Locurcio 3 月之前
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共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      tutorials/shaders/shader_reference/shading_language.rst

+ 3 - 3
tutorials/shaders/shader_reference/shading_language.rst

@@ -102,7 +102,7 @@ Most GLSL ES 3.0 datatypes are supported:
 Comments
 ~~~~~~~~
 
-The shading language supports the same comment syntax as used in C# and C++, 
+The shading language supports the same comment syntax as used in C# and C++,
 using ``//`` for single-line comments and ``/* */`` for multi-line comments:
 
 .. code-block:: glsl
@@ -912,7 +912,7 @@ You can access ``int`` values as a readable dropdown widget using the ``hint_enu
 You can assign explicit values to the ``hint_enum`` uniform using colon syntax similar to GDScript:
 
 .. code-block::
- 
+
     uniform int character_speed: hint_enum("Slow:30", "Average:60", "Very Fast:200") = 60;
 
 The value will be stored as an integer, corresponding to the index of the selected
@@ -1058,7 +1058,7 @@ Per-instance uniforms
 
 .. note::
 
-    Per-instance uniforms are only available in ``spatial`` (3D) shaders.
+    Per-instance uniforms are available in both ``canvas_item`` (2D) and ``spatial`` (3D) shaders.
 
 Sometimes, you want to modify a parameter on each node using the material. As an
 example, in a forest full of trees, when you want each tree to have a slightly