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@@ -186,17 +186,17 @@ Here's how a class looks like in XML:
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<class name="Node2D" inherits="CanvasItem" category="Core">
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<brief_description>
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- Base node for 2D system.
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+ Base node for 2D system.
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</brief_description>
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<description>
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- Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Matrix32]). A tree of Node2Ds allows complex hierarchies for animation and positioning.
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+ Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Matrix32]). A tree of Node2Ds allows complex hierarchies for animation and positioning.
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</description>
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<methods>
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<method name="set_pos">
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<argument index="0" name="pos" type="Vector2">
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</argument>
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<description>
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- Set the position of the 2d node.
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+ Sets the position of the 2D node.
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</description>
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</method>
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[...]
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