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@@ -494,7 +494,21 @@ for a list of parameters and their allowed values.
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If you need to create a clickable inspector button, you can use ``@export_tool_button``.
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If you need to create a clickable inspector button, you can use ``@export_tool_button``.
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This exports a ``Callable`` property as a clickable button. When the button is pressed, the callable is called.
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This exports a ``Callable`` property as a clickable button. When the button is pressed, the callable is called.
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-Export a button with label ``"Hello"`` and icon ``"Callable"``. When you press it, it will print ``"Hello world!"``.
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+You can specify a custom icon name, which must match one of the icon
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+file names from the
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+`editor/icons <https://github.com/godotengine/godot/tree/master/editor/icons>`__
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+folder of the Godot source repository (case-sensitive).
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+You can also browse the editor icons using the
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+`Godot editor icons <https://godot-editor-icons.github.io/>`__ website.
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+
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+For example, if you wish to use ``Node2D.svg`` from that folder, you must
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+specify ``"Node2D"`` as the second parameter of ``@export_tool_button``. It is
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+not currently possible to use custom icons from the project folder; only
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+built-in editor icons can be used.
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+
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+This exports a button with label ``"Hello"`` and icon ``"Callable"`` (which is the
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+default if no icon is specified). When you press it, it will print ``"Hello
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+world!"``.
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::
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::
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