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Compiling with Mono: Update path to generated C# solutions

(cherry picked from commit c5a84c7e91f7e500d270e1187d84d4007d76fcdd)
Rémi Verschelde 3 years ago
parent
commit
94a7f0b421
1 changed files with 3 additions and 2 deletions
  1. 3 2
      development/compiling/compiling_with_mono.rst

+ 3 - 2
development/compiling/compiling_with_mono.rst

@@ -62,8 +62,9 @@ This path must be ``modules/mono/glue`` in the Godot directory::
 
 
     <godot_binary> --generate-mono-glue modules/mono/glue
     <godot_binary> --generate-mono-glue modules/mono/glue
 
 
-This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``
-and the C# solution for the Godot API at ``modules/mono/glue/Managed/Generated``.
+This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``,
+the C# solution for the Godot API at ``modules/mono/glue/GodotSharp/GodotSharp/Generated``,
+and the C# solution for the editor tools at ``modules/mono/glue/GodotSharp/GodotSharpEditor/Generated``.
 Once these files are generated, you can build Godot for all the desired targets
 Once these files are generated, you can build Godot for all the desired targets
 without having to repeat this process.
 without having to repeat this process.