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Remove obsolete paragraph about Linux power-saving inhibition

Since https://github.com/godotengine/godot/pull/108704, the sentence
about Flatpak is fully obsolete:

1. All standard Flatpak runtimes contain libdbus;
2. With the addition of support for the XDG Inhibit portal, Godot is
   able to inhibit idle without any sandboxing adjustments.

More generally, I don't think we need to mention that D-Bus is required
to inhibit idle, even outside Flatpak: practically speaking, all desktop
Linux systems have had libdbus available for 20+ years.

Remove the whole paragraph.
Will Thompson 1 month ago
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9536fd23bb
1 changed files with 0 additions and 4 deletions
  1. 0 4
      tutorials/inputs/controllers_gamepads_joysticks.rst

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tutorials/inputs/controllers_gamepads_joysticks.rst

@@ -280,10 +280,6 @@ is running. If you notice the system is turning off its display when playing
 with a gamepad, check the value of **Display > Window > Energy Saving > Keep Screen On**
 with a gamepad, check the value of **Display > Window > Energy Saving > Keep Screen On**
 in the Project Settings.
 in the Project Settings.
 
 
-On Linux, power saving prevention requires the engine to be able to use D-Bus.
-Check whether D-Bus is installed and reachable if running the project within a
-Flatpak, as sandboxing restrictions may make this impossible by default.
-
 Troubleshooting
 Troubleshooting
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