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Update custom_modules_in_cpp.rst

Fixed a typo.
Nathan Banks há 6 anos atrás
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      development/cpp/custom_modules_in_cpp.rst

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development/cpp/custom_modules_in_cpp.rst

@@ -249,7 +249,7 @@ of our new module as part of the Godot binary.
 This static approach is fine when we want to build a release version of our
 game given we want all the modules in a single binary.
 
-However the trade-of is every single change means a full recompilation of the
+However the trade-off is every single change means a full recompilation of the
 game. Even if SCons is able to detect and recompile only the file that have
 changed, finding such files and eventually linking the final binary is a
 long and costly part.