Browse Source

Update navigation link page for new debug arrows

skyace65 6 months ago
parent
commit
9593ece453

BIN
tutorials/navigation/img/nav_link_debug_visuals.webp


+ 5 - 4
tutorials/navigation/navigation_using_navigationlinks.rst

@@ -35,11 +35,12 @@ The polygon search radius can be configured globally in the ProjectSettings unde
 or set for each navigation **map** individually using the ``NavigationServer.map_set_link_connection_radius()`` function.
 or set for each navigation **map** individually using the ``NavigationServer.map_set_link_connection_radius()`` function.
 
 
 Both ``start_position`` and ``end_position`` have debug markers in the Editor.
 Both ``start_position`` and ``end_position`` have debug markers in the Editor.
-The visible radius of a position shows the polygon search radius.
-All navigation mesh polygons inside are compared and the closest is picked for the edge connection.
-If no valid polygon is found within the search radius the navigation link gets disabled.
+The arrows indicate which direction the link can be travelled across, and the visible radius of
+a position shows the polygon search radius. All navigation mesh polygons inside are compared and
+the closest is picked for the edge connection. If no valid polygon is found within the search
+radius the navigation link gets disabled.
 
 
-.. image:: img/nav_link_debug_visuals.png
+.. image:: img/nav_link_debug_visuals.webp
 
 
 The link debug visuals can be changed in the Editor :ref:`ProjectSettings<class_ProjectSettings>` under ``debug/shapes/navigation``.
 The link debug visuals can be changed in the Editor :ref:`ProjectSettings<class_ProjectSettings>` under ``debug/shapes/navigation``.
 The visibility of the debug can also be controlled in the Editor 3D Viewport gizmo menu.
 The visibility of the debug can also be controlled in the Editor 3D Viewport gizmo menu.