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@@ -199,7 +199,7 @@ Let's get back to the lobby. Imagine that each player that connects to the serve
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func _player_connected(id):
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# Called on both clients and server when a peer connects. Send my info to it.
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- rpc_id(id, "register_player", player_name)
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+ rpc_id(id, "register_player", my_info)
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func _player_disconnected(id):
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player_info.erase(id) # Erase player from info.
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