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Add comparison images to 3D rendering limitations (#7120)

This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
Hugo Locurcio 2 years ago
parent
commit
96137165b3

+ 18 - 0
tutorials/3d/3d_rendering_limitations.rst

@@ -56,6 +56,12 @@ There are two main ways to alleviate banding:
   rendered with low color precision, which means it will work when using the
   Mobile and Compatibility rendering methods.
 
+.. figure:: img/3d_rendering_limitations_banding.webp
+   :align: center
+   :alt: Color banding comparison (contrast increased for more visibility)
+
+   Color banding comparison (contrast increased for more visibility)
+
 .. seealso::
 
     See `Banding in Games: A Noisy Rant <http://loopit.dk/banding_in_games.pdf>`__
@@ -88,6 +94,12 @@ Depending on the scene and viewing conditions, you may also be able to move the
 Z-fighting objects further apart without the difference being visible to the
 player.
 
+.. figure:: img/3d_rendering_limitations_z_fighting.webp
+   :align: center
+   :alt: Z-fighting comparison (before and after tweaking the scene by offsetting the Label3D away from the floor)
+
+   Z-fighting comparison (before and after tweaking the scene by offsetting the Label3D away from the floor)
+
 .. _doc_3d_rendering_limitations_transparency_sorting:
 
 Transparency sorting
@@ -133,6 +145,12 @@ this feature. There are still several ways to avoid this problem:
   distance fade mode **Pixel Dither** or **Object Dither** instead of
   **PixelAlpha**. This will make the material opaque, which also speeds up rendering.
 
+.. figure:: img/3d_rendering_limitations_transparency_sorting.webp
+   :align: center
+   :alt: Transparency sorting comparison (alpha-blended materials on the left, alpha scissor materials on the right)
+
+   Transparency sorting comparison (alpha-blended materials on the left, alpha scissor materials on the right)
+
 Multi-sample antialiasing
 -------------------------
 

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tutorials/3d/img/3d_rendering_limitations_banding.webp


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tutorials/3d/img/3d_rendering_limitations_transparency_sorting.webp


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tutorials/3d/img/3d_rendering_limitations_z_fighting.webp