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@@ -466,3 +466,5 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
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Transparent materials also cannot cast shadows or appear in
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``SCREEN_TEXTURE`` and ``DEPTH_TEXTURE``. This in turn prevents those
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materials from appearing in screen-space reflections or refraction.
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+ :ref:`SDFGI <doc_using_sdfgi>` sharp reflections are not visible on transparent
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+ materials (only rough reflections are visible on transparent materials).
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