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@@ -64,18 +64,18 @@ supported yet, but the supported platforms continue to grow.
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To open the export menu, click the **Export** button:
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-.. image:: img/export.png
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+.. image:: img/export.webp
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The export menu will open. However, it will be completely empty.
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This is because we need to add an export preset.
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-.. image:: img/export_dialog.png
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+.. image:: img/export_dialog.webp
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To create an export preset, click the **Add…** button at the top
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of the export menu. This will open a drop-down list of platforms
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to choose from for an export preset.
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-.. image:: img/export_preset.png
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+.. image:: img/export_preset.webp
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The default options are often enough to export, so tweaking them is
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usually not necessary. However, many platforms require additional
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@@ -84,7 +84,7 @@ needs export templates installed to create packages. The export menu
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will complain when something is missing and will not allow the user to
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export for that platform until they resolve it:
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-.. image:: img/export_error.png
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+.. image:: img/export_error.webp
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At that time, the user is expected to come back to the documentation and follow
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instructions on how to properly set up that platform.
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@@ -111,7 +111,7 @@ TPZ file (which is a renamed ZIP archive) from the
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Once downloaded, they can be installed using the **Install Export Templates**
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option in the editor:
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-.. image:: img/exptemp.png
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+.. image:: img/export_templates.webp
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.. _doc_exporting_projects_export_mode:
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@@ -125,14 +125,23 @@ creates the package. There are 3 different modes for exporting:
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- Export selected scenes (and dependencies)
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- Export selected resources (and dependencies)
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-.. image:: img/expres.png
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+.. image:: img/export_resources.webp
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**Export all resources in the project** will export every resource in the
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project. **Export selected scenes** and **Export selected resources** gives
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you a list of the scenes or resources in the project, and you have to
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select every scene or resource you want to export.
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-.. image:: img/expselected.png
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+.. image:: img/export_selected.webp
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+
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+**Export all resources in the project except resources checked below** does
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+exactly what it says, everything will be exported except for what you select
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+in the list.
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+
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+**Export as dedicated server** will remove all visuals from a project and replace
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+them with a placeholder. This includes Cubemap, CubemapArray, Material, Mesh,
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+Texture2D, Texture2DArray, Texture3D. You can also go into the list of files and
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+specify specific visual resources that you do wish to keep.
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.. note::
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