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@@ -646,6 +646,17 @@ There are 2 main use cases for a glow map texture:
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.. image:: img/environment_glow_map.webp
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+By default, glow uses a bicubic scaling filter on desktop platforms and a
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+bilinear scaling filter on mobile platforms. The bicubic scaling filter results
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+in higher quality with a less blocky appearance, but it has a performance cost
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+on the GPU which can be significant on integrated graphics.
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+The scale mode can be controlled using the
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+**Rendering > Environment > Glow > Upscale Mode** project setting.
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+This setting is only effective when using the Forward+ or Mobile renderers,
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+as Compatibility uses a different glow implementation.
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+
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+.. image:: img/environment_and_post_processing_glow_scale_mode.webp
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+
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.. _doc_environment_and_post_processing_using_glow_in_2d:
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Using glow in 2D
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