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@@ -327,7 +327,7 @@ script editor’s status bar. The example below has 3 warnings:
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warning system example
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To ignore specific warnings in one file, insert a special comment of the
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-form ``#warning-ignore:warning-id``, or click on the ignore link to the
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+form ``# warning-ignore:warning-id``, or click on the ignore link to the
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right of the warning’s description. Godot will add a comment above the
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corresponding line and the code won’t trigger the corresponding warning
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anymore:
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@@ -337,6 +337,10 @@ anymore:
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warning system ignore example
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+You can also choose to ignore not just one but all warnings of a certain
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+type in this file with ``# warning-ignore-all:warning-id``. To ignore all
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+warnings of all types in a file add the comment ``# warnings-disable`` to it.
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+
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Warnings won’t prevent the game from running, but you can turn them into
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errors if you’d like. This way your game won’t compile unless you fix
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all warnings. Head to the ``GDScript`` section of the Project Settings to
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