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@@ -12,16 +12,16 @@ that compiling Godot from source can be as simple as running::
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scons
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-This produces an *export template* for your current platform, operating system, and architecture.
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-An export template is a build of the engine that is used for running exported projects. To build
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-the *editor* instead you can run the following command::
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+This produces an editor build for your current platform, operating system, and architecture.
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+You can change what gets built by specifying a target, a platform, and/or an architecture.
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+For example, to build an export template used for running exported games, you can run::
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- scons target=editor
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+ scons target=template_release
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-If you plan to debug or develop the engine, then you might want to add another option to the command::
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+If you plan to debug or develop the engine, then you might want to enable the ``dev_build``
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+option to enable dev-only debugging code::
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scons dev_build=yes
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- scons target=editor dev_build=yes
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Following sections in the article will explain these and other universal options in more detail. But
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before you can compile Godot, you need to install a few prerequisites. Please refer to the platform
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