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@@ -8,7 +8,7 @@ Introduction
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A tilemap is a grid of tiles used to create a game's layout. There are several
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A tilemap is a grid of tiles used to create a game's layout. There are several
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benefits to using :ref:`TileMap <class_TileMap>` nodes to design your levels.
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benefits to using :ref:`TileMap <class_TileMap>` nodes to design your levels.
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-First, they make it possible to draw the layout by "painting' the tiles onto a
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+First, they make it possible to draw the layout by "painting" the tiles onto a
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grid, which is much faster than placing individual :ref:`Sprite <class_Sprite>`
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grid, which is much faster than placing individual :ref:`Sprite <class_Sprite>`
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nodes one by one. Second, they allow for much larger levels because they are
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nodes one by one. Second, they allow for much larger levels because they are
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optimized for drawing large numbers of tiles. Finally, you can add collision,
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optimized for drawing large numbers of tiles. Finally, you can add collision,
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