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@@ -190,9 +190,9 @@ assets in different resolutions was a good idea, so many continued
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towards that path. That originally worked to a point and only for
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towards that path. That originally worked to a point and only for
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Apple devices, but then several Android and Apple devices with
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Apple devices, but then several Android and Apple devices with
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different resolutions and aspect ratios were created, with a very
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different resolutions and aspect ratios were created, with a very
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-wide range of sizes an DPIs.
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+wide range of sizes and DPIs.
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-The most common and proper way to this is to, instead, is to use a
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+The most common and proper way to achieve this is to, instead, use a
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single base resolution for the game and only handle different screen
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single base resolution for the game and only handle different screen
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aspects. This is mostly needed for 2D, as in 3D it's just a matter of
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aspects. This is mostly needed for 2D, as in 3D it's just a matter of
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Camera XFov or YFov.
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Camera XFov or YFov.
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