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Update feature_tags.rst

corrigentia 6 years ago
parent
commit
984d6ecb0c
1 changed files with 5 additions and 5 deletions
  1. 5 5
      getting_started/workflow/export/feature_tags.rst

+ 5 - 5
getting_started/workflow/export/feature_tags.rst

@@ -89,7 +89,7 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
 Custom features
 ---------------
 
-It is possible to add custom features to a build, use the relevant
+It is possible to add custom features to a build; use the relevant
 field in the *export preset* used to generate it:
 
 .. image:: img/feature_tags1.png
@@ -98,10 +98,10 @@ Overriding project settings
 ---------------------------
 
 Features can be used to override specific configuration values in the *Project Settings*.
-This allows to better customize any configuration when doing a build.
+This allows you to better customize any configuration when doing a build.
 
 In the following example, a different icon is added for the demo build of the game (which was
-customized in a special export preset which, in turn, includes only demo levels).
+customized in a special export preset, which, in turn, includes only demo levels).
 
 .. image:: img/feature_tags2.png
 
@@ -112,7 +112,7 @@ After overriding, a new field is added for this specific configuration:
 Default overrides
 -----------------
 
-There are already a lot of settings that come with overrides by default, they can be found
+There are already a lot of settings that come with overrides by default; they can be found
 in many sections of the project settings.
 
 .. image:: img/feature_tags4.png
@@ -121,4 +121,4 @@ Customizing Build
 ------------------
 
 Feature tags can be used to customize a build process too, by writing a custom **ExportPlugin**.
-They also are used to specify which shared library is loaded and exported in **GDNative**.
+They are also used to specify which shared library is loaded and exported in **GDNative**.