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@@ -234,33 +234,39 @@ Improve formatting with BBCode style tags
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Godot's class reference supports BBCode-like tags. They add nice formatting to the text. Here's the list of available tags:
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| Tag | Effect | Usage | Result |
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-+===========================+================================+===================================+===================================================+
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-| [Class] | Link a class | Move the [Sprite]. | Move the :ref:`class_sprite`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [method methodname] | Link to a method in this class | Call [method hide]. | See :ref:`hide <class_spatial_method_hide>`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [method Class.methodname] | Link to another class's method | Call [method Spatial.hide]. | See :ref:`hide <class_spatial_method_hide>`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [member membername] | Link to a member in this class | Get [member scale]. | Get :ref:`scale <class_node2d_property_scale>`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [member Class.membername] | Link to another class's member | Get [member Node2D.scale]. | Get :ref:`scale <class_node2d_property_scale>`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [signal signalname] | Link to a signal in this class | Emit [signal renamed]. | Emit :ref:`renamed <class_node_signal_renamed>`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [signal Class.signalname] | Link to another class's signal | Emit [signal Node.renamed]. | Emit :ref:`renamed <class_node_signal_renamed>`. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [b] [/b] | Bold | Some [b]bold[/b] text. | Some **bold** text. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [i] [/i] | Italic | Some [i]italic[/i] text. | Some *italic* text. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [code] [/code] | Monospace | Some [code]monospace[/code] text. | Some ``monospace`` text. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [kbd] [/kbd] | Keyboard/mouse shortcut | Some [kbd]Ctrl + C[/kbd] key. | Some :kbd:`Ctrl + C` key. |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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-| [codeblock] [/codeblock] | Multiline preformatted block | *See below.* | *See below.* |
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-+---------------------------+--------------------------------+-----------------------------------+---------------------------------------------------+
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| Tag | Effect | Usage | Result |
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++============================+======================================+===================================+===================================================+
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+| [Class] | Link a class | Move the [Sprite]. | Move the :ref:`class_sprite`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [method methodname] | Link to a method in this class | Call [method hide]. | See :ref:`hide <class_spatial_method_hide>`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [method Class.methodname] | Link to another class's method | Call [method Spatial.hide]. | See :ref:`hide <class_spatial_method_hide>`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [member membername] | Link to a member in this class | Get [member scale]. | Get :ref:`scale <class_node2d_property_scale>`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [member Class.membername] | Link to another class's member | Get [member Node2D.scale]. | Get :ref:`scale <class_node2d_property_scale>`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [signal signalname] | Link to a signal in this class | Emit [signal renamed]. | Emit :ref:`renamed <class_node_signal_renamed>`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [signal Class.signalname] | Link to another class's signal | Emit [signal Node.renamed]. | Emit :ref:`renamed <class_node_signal_renamed>`. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [b] [/b] | Bold | Some [b]bold[/b] text. | Some **bold** text. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [i] [/i] | Italic | Some [i]italic[/i] text. | Some *italic* text. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [code] [/code] | Monospace | Some [code]monospace[/code] text. | Some ``monospace`` text. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [kbd] [/kbd] | Keyboard/mouse shortcut | Some [kbd]Ctrl + C[/kbd] key. | Some :kbd:`Ctrl + C` key. |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [codeblock] [/codeblock] | Multiline preformatted block | *See below.* | *See below.* |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [codeblocks] [/codeblocks] | [codeblock] for multiple languages | *See below.* | *See below.* |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [gdscript] [/gdscript] | GDScript codeblock tab in codeblocks | *See below.* | *See below.* |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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+| [csharp] [/csharp] | C# codeblock tab in codeblocks | *See below.* | *See below.* |
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++----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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Use ``[codeblock]`` for pre-formatted code blocks. Inside ``[codeblock]``, always use **four spaces** for indentation (the parser will delete tabs). Example:
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@@ -280,6 +286,43 @@ Will display as:
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var sprite = get_node("Sprite")
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print(sprite.get_pos())
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+If you need to have different code version in GDScript and C#, use ``[codeblocks]`` instead. If you use ``[codeblocks]``, you also need to have at least one of the language specific tags (``[gdscript]`` and ``[csharp]``). Always write GDScript code examples first! You can use this `experimental code translation tool <https://github.com/HaSa1002/codetranslator>`_ to speed up your workflow.
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+
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+.. code-block:: none
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+
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+ [codeblocks]
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+ [gdscript]
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+ func _ready():
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+ var sprite = get_node("Sprite")
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+ print(sprite.get_pos())
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+ [/gdscript]
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+ [csharp]
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+ public override void _Ready()
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+ {
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+ var sprite = GetNode("Sprite");
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+ GD.Print(sprite.GetPos());
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+ }
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+ [/csharp]
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+ [/codeblocks]
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+
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+Will display as:
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+
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+.. tabs::
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+ .. code-tab:: gdscript GDScript
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+
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+ func _ready():
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+ var sprite = get_node("Sprite")
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+ print(sprite.get_pos())
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+
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+ .. code-tab:: csharp
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+
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+ public override void _Ready()
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+ {
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+ var sprite = GetNode("Sprite");
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+ GD.Print(sprite.GetPos());
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+ }
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+
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+
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To denote important information, add a paragraph starting with "[b]Note:[/b]" at
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the end of the description:
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