Update internal_rendering_architecture link format
@@ -415,7 +415,7 @@ used to calculate particle collisions in 2D.
**2D SDF generation GLSL shader:**
-- `https://github.com/godotengine/godot/blob/4.0/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl <servers/rendering/renderer_rd/shaders/canvas_sdf.glsl>`__
+- `servers/rendering/renderer_rd/shaders/canvas_sdf.glsl <https://github.com/godotengine/godot/blob/4.0/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl>`__
3D rendering techniques
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