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@@ -103,7 +103,18 @@ which are equivalent to new, delete, new[] and delete[].
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memnew/memdelete also use a little C++ magic and notify Objects right
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after they are created, and right before they are deleted.
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-For dynamic memory, use Vector<>.
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+For dynamic memory, use Godot's ``Vector<>`` or one of its variations.
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+Godot's ``Vector<>`` behaves much like an STL ``Vector<>``, but is simpler,
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+thread safe, and uses Copy-On-Write semantics.
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+It can be safely passed via public API.
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+
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+The ``Packed*Array`` :ref:`types <doc_gdscript_packed_arrays>` are aliases for
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+specific ``Vector<*>`` types (e.g., ``PackedByteArray``, ``PackedInt32Array``)
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+that are accessible via GDScript. Prefer using the ``Packed*Array`` aliases
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+when available.
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+
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+``LocalVector<>`` is a non-COW version, with less overhead. It is intended for
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+internal use where the benefits of COW are not needed.
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References:
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~~~~~~~~~~~
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