|
@@ -51,8 +51,8 @@ unlike other tools meant for this, Godot has the following advantages:
|
|
|
|
|
|
And much more!
|
|
|
|
|
|
-Making of GBot!
|
|
|
-~~~~~~~~~~~~~~~
|
|
|
+Making of GBot
|
|
|
+~~~~~~~~~~~~~~
|
|
|
|
|
|
For this tutorial, we will use as demo content the pieces of the
|
|
|
`GBot <https://www.youtube.com/watch?v=S13FrWuBMx4&list=UUckpus81gNin1aV8WSffRKw>`__
|
|
@@ -339,8 +339,8 @@ add keyframes. Selecting the endpoint of the chain and inserting a
|
|
|
keyframe will automatically insert keyframes until the chain base too.
|
|
|
This makes the task of animating extremities much simpler.
|
|
|
|
|
|
-Moving sprites above and behind others.
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
+Moving sprites above and behind others
|
|
|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
RemoteTransform2D works in most cases, but sometimes it is
|
|
|
necessary to have a node above and below others during an animation. To
|
|
@@ -362,10 +362,10 @@ your animation.
|
|
|
.. image:: img/tuto_cutout24.png
|
|
|
|
|
|
2D Skeletal deform
|
|
|
-~~~~~~~~~~~~~~~
|
|
|
+~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
Starting with Godot 3.1, 2D skeletal deform is supported, which can be used to enhance this workflow and add more flexibility
|
|
|
(single pieces can deform more organically instead of having to use many separate ones).
|
|
|
|
|
|
-This process is described in a :ref:`separate tutorial <2d_skeletons>`.
|
|
|
+This process is described in a :ref:`separate tutorial <doc_2d_skeletons>`.
|
|
|
|