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fix: invalid references in viewports file

Jiri Suchan 2 years ago
parent
commit
991b576e70
1 changed files with 7 additions and 7 deletions
  1. 7 7
      tutorials/rendering/viewports.rst

+ 7 - 7
tutorials/rendering/viewports.rst

@@ -59,7 +59,7 @@ If you are using a custom :ref:`Viewport <class_Viewport>` to display your :ref:
 Cameras (2D & 3D)
 Cameras (2D & 3D)
 -----------------
 -----------------
 
 
-When using a :ref:`Camera <class_Camera>` /
+When using a :ref:`Camera3D <class_Camera3D>` /
 :ref:`Camera2D <class_Camera2D>`, cameras will always display on the
 :ref:`Camera2D <class_Camera2D>`, cameras will always display on the
 closest parent :ref:`Viewport <class_Viewport>` (going towards the root). For example, in the
 closest parent :ref:`Viewport <class_Viewport>` (going towards the root). For example, in the
 following hierarchy:
 following hierarchy:
@@ -82,14 +82,14 @@ or make it the current camera by calling:
 
 
 By default, cameras will render all objects in their world. In 3D, cameras can use their
 By default, cameras will render all objects in their world. In 3D, cameras can use their
 :ref:`cull_mask <class_Camera3D_property_cull_mask>` property combined with the
 :ref:`cull_mask <class_Camera3D_property_cull_mask>` property combined with the
-:ref:`VisualInstance's <class_VisualInstance>` :ref:`layer <class_VisualInstance_property_layers>`
+:ref:`VisualInstance3D's <class_VisualInstance3D>` :ref:`layer <class_VisualInstance3D_property_layers>`
 property to restrict which objects are rendered.
 property to restrict which objects are rendered.
 
 
 Scale & stretching
 Scale & stretching
 ------------------
 ------------------
 
 
 :ref:`Viewports <class_Viewport>` have a "size" property, which represents the size of the :ref:`Viewport <class_Viewport>`
 :ref:`Viewports <class_Viewport>` have a "size" property, which represents the size of the :ref:`Viewport <class_Viewport>`
-in pixels. For :ref:`Viewports <class_Viewport>` which are children of :ref:`ViewportContainers <class_viewportcontainer>`,
+in pixels. For :ref:`Viewports <class_Viewport>` which are children of :ref:`ViewportContainers <class_ViewportContainer>`,
 these values are overridden, but for all others, this sets their resolution.
 these values are overridden, but for all others, this sets their resolution.
 
 
 It is also possible to scale the 2D content and make the :ref:`Viewport <class_Viewport>` resolution
 It is also possible to scale the 2D content and make the :ref:`Viewport <class_Viewport>` resolution
@@ -162,13 +162,13 @@ it using (for example):
 Viewport Container
 Viewport Container
 ------------------
 ------------------
 
 
-If the :ref:`Viewport <class_Viewport>` is a child of a :ref:`ViewportContainer <class_viewportcontainer>`, it will become active and display anything it has inside. The layout looks like this:
+If the :ref:`Viewport <class_Viewport>` is a child of a :ref:`ViewportContainer <class_ViewportContainer>`, it will become active and display anything it has inside. The layout looks like this:
 
 
 .. image:: img/container.png
 .. image:: img/container.png
 
 
-The :ref:`Viewport <class_Viewport>` will cover the area of its parent :ref:`ViewportContainer <class_viewportcontainer>` completely
-if :ref:`Stretch<class_viewportcontainer_property_stretch>` is set to ``true`` in :ref:`ViewportContainer <class_viewportcontainer>`.
-Note: The size of the :ref:`ViewportContainer <class_viewportcontainer>` cannot be smaller than the size of the :ref:`Viewport <class_Viewport>`.
+The :ref:`Viewport <class_Viewport>` will cover the area of its parent :ref:`ViewportContainer <class_ViewportContainer>` completely
+if :ref:`Stretch<class_ViewportContainer_property_stretch>` is set to ``true`` in :ref:`ViewportContainer <class_ViewportContainer>`.
+Note: The size of the :ref:`ViewportContainer <class_ViewportContainer>` cannot be smaller than the size of the :ref:`Viewport <class_Viewport>`.
 
 
 Rendering
 Rendering
 ---------
 ---------