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@@ -19,8 +19,8 @@ and (re)visit the :ref:`Scripting section <doc_scripting>` of the
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step-by-step tutorial.
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C# is a high-level programming language developed by Microsoft. In Godot,
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-it is implemented with the Mono 5.x .NET framework, including full support
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-for C# 7.0. Mono is an open source implementation of Microsoft's .NET Framework
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+it is implemented with the Mono 6.x .NET framework, including full support
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+for C# 8.0. Mono is an open source implementation of Microsoft's .NET Framework
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based on the ECMA standards for C# and the Common Language Runtime.
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A good starting point for checking its capabilities is the
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`Compatibility <http://www.mono-project.com/docs/about-mono/compatibility/>`_
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@@ -82,7 +82,13 @@ or MonoDevelop. These provide autocompletion, debugging, and other
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useful features for C#. To select an external editor in Godot,
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click on **Editor → Editor Settings** and scroll down to
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**Mono**. Under **Mono**, click on **Editor**, and select your
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-external editor of choice.
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+external editor of choice. Godot currently supports the following
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+external editors:
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+
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+- Visual Studio Code
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+- MonoDevelop
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+- Visual Studio for Mac
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+- JetBrains Rider
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.. note:: If you are using Visual Studio Code, ensure you download and install
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the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_
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