@@ -34,7 +34,7 @@ Here is a custom ``look_at()`` method that will work reliably with rigid bodies:
.. tabs::
.. code-tab:: gdscript GDScript
- extends RigidBody
+ extends RigidBody3D
func look_follow(state, current_transform, target_position):
var up_dir = Vector3(0, 1, 0)