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@@ -172,8 +172,8 @@ Synchronizing member variables is also possible:
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Functions can be called in two fashions:
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-- Reliable: the function call will arrive no matter what, but may take longer because it will be re-transmitted in case of failure.
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-- Unreliable: if the function call does not arrive, it will not be re-transmitted; but if it arrives, it will do it quickly.
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+- Reliable: when the function call arrives, an acknowledgement will be sent back; if the acknowledgement isn't received after a certain amount of time, the function call will be re-transmitted.
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+- Unreliable: the function call is sent only once, without checking to see if it arrived or not, but also without any extra overhead.
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In most cases, reliable is desired. Unreliable is mostly useful when synchronizing object positions (sync must happen constantly,
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and if a packet is lost, it's not that bad because a new one will eventually arrive and it would likely be outdated because the object moved further in the meantime, even if it was resent reliably).
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