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Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving

Hugo Locurcio пре 1 месец
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99df8c4f5b
1 измењених фајлова са 1 додато и 2 уклоњено
  1. 1 2
      tutorials/io/runtime_file_loading_and_saving.rst

+ 1 - 2
tutorials/io/runtime_file_loading_and_saving.rst

@@ -226,8 +226,7 @@ Since Godot 4.3, FBX scenes can also be loaded (but not saved) at runtime using
 :ref:`class_fbxdocument` and :ref:`class_fbxstate` classes. The code to do so
 :ref:`class_fbxdocument` and :ref:`class_fbxstate` classes. The code to do so
 is the same as glTF, but you will need to replace all instances of
 is the same as glTF, but you will need to replace all instances of
 ``GLTFDocument`` and ``GLTFState`` with ``FBXDocument`` and ``FBXState`` in the
 ``GLTFDocument`` and ``GLTFState`` with ``FBXDocument`` and ``FBXState`` in the
-code samples below. There are `known issues <https://github.com/godotengine/godot/issues/96043>`__
-with runtime FBX loading, so using glTF instead is preferred for now.
+code samples below.
 
 
 Example of loading a glTF scene and appending its root node to the scene:
 Example of loading a glTF scene and appending its root node to the scene: