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Fixed typo in audio_buses.rst: 'GPU' to 'CPU'

Indah Sylvia 7 years ago
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9a1492036e
1 changed files with 1 additions and 1 deletions
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      learning/features/audio/audio_buses.rst

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learning/features/audio/audio_buses.rst

@@ -11,7 +11,7 @@ The aim now is to present an interface much friendlier to sound design
 professionals. To achieve this, the audio engine contains a virtual rack
 professionals. To achieve this, the audio engine contains a virtual rack
 where unlimited audio buses can be created and, on each of it, unlimited
 where unlimited audio buses can be created and, on each of it, unlimited
 amount of effect processors can be added (or more like, as long as your
 amount of effect processors can be added (or more like, as long as your
-GPU holds up!)
+CPU holds up!)
 
 
 The implementation in Godot is pretty efficient and has been written
 The implementation in Godot is pretty efficient and has been written
 entirely from the ground up, without relying on any existing audio libraries.
 entirely from the ground up, without relying on any existing audio libraries.