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Clarify what not to do in "Using tilemaps"

(cherry picked from commit 093ca988b1dc48ab2a9c7eb8012924dddfd7d670)
Andrew Conrad 8 năm trước cách đây
mục cha
commit
9b1c920ae1
1 tập tin đã thay đổi với 4 bổ sung3 xóa
  1. 4 3
      tutorials/2d/using_tilemaps.rst

+ 4 - 3
tutorials/2d/using_tilemaps.rst

@@ -28,13 +28,14 @@ Create a new project and move the above png image into the directory.
 
 We will be creating a :ref:`TileSet <class_TileSet>`
 resource. While this resource exports properties, it's pretty difficult
-to get complex data into it and maintain it:
+to get complex data into it and maintain it. Here is what it would look like to
+manually edit the resource:
 
 .. image:: /img/tileset_edit_resource.png
 
 There's enough properties to get by, and with some effort editing this
-way can work, but the easiest way to edit and maintain a tileset is with
-the export tool!
+way can work, but the easiest way to edit and maintain a tileset is exporting
+it from a specially-crafted scene!
 
 TileSet scene
 -------------