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@@ -107,28 +107,16 @@ Export mode
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When exporting, Godot makes a list of all the files to export and then
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creates the package. There are 3 different modes for exporting:
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-- Export every single file in the project
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-- Export only resources (+ custom filter), this is the default.
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-- Export only selected resources (+ custom filter)
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+- Export all resources in the project
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+- Export selected scenes (and dependencies)
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+- Export selected resources (and dependencies)
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.. image:: img/expres.png
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-- **Export every single file** - This mode exports every single file in
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- the project. This is good to test if something is being forgotten,
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- but developers often have a lot of unrelated stuff around in the project
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- directory, which makes it a bad idea.
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-
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-- **Export only resources** - Only resources are exported. For most
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- projects, this is enough. However many developers like to use custom
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- datafiles in their games. To compensate for this, filters can be
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- added for extra extensions (for instance, ``*.txt,*.csv``).
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-
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-- **Export only selected resources** - Only select resources from a
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- list are exported. This is probably overkill for most projects, but
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- in some cases it is justified (usually huge projects). This mode
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- offers total control of what is exported. Individual resources can be
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- selected and dependency detection is performed to ensure that
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- everything needed is added.
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+**Export all resources in the project** will export every resource in the
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+project. **Export selected scenes** and **Export selected resources** gives
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+you a list of the scenes or resources in the project, and you have to
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+select every scene or resource you want to export.
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.. image:: img/expselected.png
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