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@@ -374,7 +374,7 @@ Converting a rotation to quaternion is straightforward.
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// Convert basis to quaternion, keep in mind scale is lost
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var a = transform.basis.Quat();
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- var b = transform.basis.Quat();
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+ var b = transform2.basis.Quat();
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// Interpolate using spherical-linear interpolation (SLERP).
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var c = a.Slerp(b, 0.5f); // find halfway point between a and b
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// Apply back
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