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inputevent: Fix/update default signal name (#4634)

See
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/gui/control.cpp#L3038
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/main/viewport.cpp#L2373
Beuc 4 years ago
parent
commit
9c4b9fb3f3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/inputs/inputevent.rst

+ 1 - 1
tutorials/inputs/inputevent.rst

@@ -82,7 +82,7 @@ received input, in order:
 2. Second, it will try to feed the input to the GUI, and see if any
 2. Second, it will try to feed the input to the GUI, and see if any
    control can receive it. If so, the :ref:`Control <class_Control>` will be called via the
    control can receive it. If so, the :ref:`Control <class_Control>` will be called via the
    virtual function :ref:`Control._gui_input() <class_Control_method__gui_input>` and the signal
    virtual function :ref:`Control._gui_input() <class_Control_method__gui_input>` and the signal
-   "input_event" will be emitted (this function is re-implementable by
+   "gui_input" will be emitted (this function is re-implementable by
    script by inheriting from it). If the control wants to "consume" the
    script by inheriting from it). If the control wants to "consume" the
    event, it will call :ref:`Control.accept_event() <class_Control_method_accept_event>` and the event will
    event, it will call :ref:`Control.accept_event() <class_Control_method_accept_event>` and the event will
    not spread any more. Use the :ref:`Control.mouse_filter <class_Control_property_mouse_filter>`
    not spread any more. Use the :ref:`Control.mouse_filter <class_Control_property_mouse_filter>`