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Fix typo: "intantiated" -> "instantiated" (#5810)

Daniel 3 years ago
parent
commit
9c69e628ba
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/step_by_step/signals.rst

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -224,7 +224,7 @@ We need to do two operations to connect the nodes via code:
           method of the node you want to listen to. In this case, we want to
           method of the node you want to listen to. In this case, we want to
           listen to the Timer's "timeout" signal.
           listen to the Timer's "timeout" signal.
 
 
-We want to connect the signal when the scene is intantiated, and we can do that
+We want to connect the signal when the scene is instantiated, and we can do that
 using the :ref:`Node._ready() <class_Node_method__ready>` built-in function,
 using the :ref:`Node._ready() <class_Node_method__ready>` built-in function,
 which is called automatically by the engine when a node is fully instantiated.
 which is called automatically by the engine when a node is fully instantiated.