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Merge pull request #575 from cbscribe/kcc_vectorintro

Fix a couple of typos
Chris Bradfield 7 years ago
parent
commit
9c8e4df3cc

+ 1 - 1
learning/features/math/vector_math.rst

@@ -50,7 +50,7 @@ a vector's position. The following two vectors are identical:
 
 
 .. image:: img/vector_xy2.png
 .. image:: img/vector_xy2.png
 
 
-Both vectors represent a point 4 units to the left and 3 units below some
+Both vectors represent a point 4 units to the right and 3 units below some
 starting point. It does not matter where on the plane you draw the vector,
 starting point. It does not matter where on the plane you draw the vector,
 it always represents a relative direction and magnitude.
 it always represents a relative direction and magnitude.
 
 

+ 7 - 2
learning/step_by_step/your_first_game.rst

@@ -149,7 +149,6 @@ that's a good time to find the size of the game window:
 ::
 ::
 
 
     func _ready():
     func _ready():
-        hide()
         screensize = get_viewport_rect().size
         screensize = get_viewport_rect().size
 
 
 Now we can use the ``_process()`` function to define what the player will do.
 Now we can use the ``_process()`` function to define what the player will do.
@@ -242,7 +241,13 @@ Let's place this code at the end of our ``_process()`` function:
             $AnimatedSprite.flip_v = velocity.y > 0
             $AnimatedSprite.flip_v = velocity.y > 0
 
 
 Play the scene again and check that the animations are correct in each
 Play the scene again and check that the animations are correct in each
-of the directions.
+of the directions. When you're sure that movement is working correctly,
+add this line to ``_ready()`` so the player will be hidden when the game
+starts:
+
+::
+    
+    hide()
 
 
 Preparing for Collisions
 Preparing for Collisions
 ~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~