Closes #4123
@@ -27,7 +27,7 @@ Since instances may have any behavior, the AABB used for visibility must be prov
Tutorials
---------
-- :doc:`../tutorials/3d/vertex_animation/animating_thousands_of_fish`
+- :doc:`../tutorials/performance/vertex_animation/animating_thousands_of_fish`
- :doc:`../tutorials/optimization/using_multimesh`
@@ -23,7 +23,7 @@ This is useful to optimize the rendering of a high amount of instances of a give
- :doc:`../tutorials/3d/using_multi_mesh_instance`
@@ -27,7 +27,7 @@ Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_Par
-- :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
+- :doc:`../tutorials/performance/vertex_animation/controlling_thousands_of_fish`
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
@@ -18,6 +18,3 @@
using_gridmaps
using_multi_mesh_instance
csg_tools
- fps_tutorial/index
- vertex_animation/index
- portals/index
@@ -71,7 +71,10 @@ GPU
.. toctree::
:maxdepth: 1
- :name: toc-learn-features-2d-optimization
+ :name: toc-learn-features-3d-optimization
+
+ optimizing_3d_performance
+ vertex_animation/index
batching