Clarified that C# System.String uses UTF-16 encoding while Godot String uses UTF-32.
@@ -381,6 +381,8 @@ Use ``System.String`` (``string``). Most of Godot's String methods have an
equivalent in ``System.String`` or are provided by the ``StringExtensions``
class as extension methods.
+Note that C# strings uses UTF-16 encoding, while Godot Strings uses UTF-32 encoding.
+
Example:
.. code-block:: csharp