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Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)

MeSnek 4 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      tutorials/2d/using_tilemaps.rst

+ 1 - 1
tutorials/2d/using_tilemaps.rst

@@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
 3x3
 3x3
 ~~~
 ~~~
 
 
-In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
+In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)
 
 
 Each bit checks a single adjacent cell. Corner bits only check diagonally
 Each bit checks a single adjacent cell. Corner bits only check diagonally
 adjacent cells. The center bit should be "on" for any tile you wish to use.
 adjacent cells. The center bit should be "on" for any tile you wish to use.