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Merge pull request #8440 from tetrapod00/patch-2

c_sharp_exports.rst: use uint for layers; update casing to C# convention
Max Hilbrunner 1 an în urmă
părinte
comite
9e6534f539
1 a modificat fișierele cu 4 adăugiri și 4 ștergeri
  1. 4 4
      tutorials/scripting/c_sharp/c_sharp_exports.rst

+ 4 - 4
tutorials/scripting/c_sharp/c_sharp_exports.rst

@@ -355,13 +355,13 @@ Export annotations are also provided for the physics and render layers defined i
 .. code-block:: csharp
 
     [Export(PropertyHint.Layers2DPhysics)]
-    public int Layers2DPhysics { get; set; }
+    public uint Layers2DPhysics { get; set; }
     [Export(PropertyHint.Layers2DRender)]
-    public int Layers2DRender { get; set; }
+    public uint Layers2DRender { get; set; }
     [Export(PropertyHint.Layers3DPhysics)]
-    public int layers3DPhysics { get; set; }
+    public uint Layers3DPhysics { get; set; }
     [Export(PropertyHint.Layers3DRender)]
-    public int layers3DRender { get; set; }
+    public uint Layers3DRender { get; set; }
 
 Using bit flags requires some understanding of bitwise operations.
 If in doubt, use boolean variables instead.