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+.. _doc_system_requirements:
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+
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+System requirements
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+===================
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+
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+This page contains system requirements for the editor and exported projects.
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+These specifications are given for informative purposes only, but they can be
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+referred to if you're looking to build or upgrade a system to use Godot on.
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+
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+Godot editor
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+------------
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+
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+These are the **minimum** specifications required to run the Godot editor and work
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+on a simple 2D or 3D project:
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+
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+Desktop or laptop PC - Minimum
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+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+
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+.. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
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+.. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
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+.. which can run up to macOS 10.13.
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+
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **CPU** | - **Windows:** x86_32 CPU with SSE2 instructions, or any x86_64 CPU |
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+| | |
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+| | - *Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300* |
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+| | |
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+| | - **macOS:** x86_64 or ARM CPU (Apple Silicon) |
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+| | |
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+| | - *Example: Intel Core 2 Duo SU9400, Apple M1* |
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+| | |
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+| | - **Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU |
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+| | |
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+| | - *Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **GPU** | - **Forward+ rendering method:** Integrated graphics with full Vulkan 1.0 support |
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+| | |
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+| | - *Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)* |
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+| | |
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+| | - **Mobile rendering method:** Integrated graphics with full Vulkan 1.0 support |
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+| | |
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+| | - *Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)* |
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+| | |
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+| | - **Compatibility rendering method:** Integrated graphics with full OpenGL 3.3 support |
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+| | |
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+| | - *Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics (Kaveri)* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **Native editor:** 4 GB |
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+| | - **Web editor:** 8 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 200 MB (used for the executable, project files and cache). |
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+| | Exporting projects requires downloading export templates separately |
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+| | (1.3 GB after installation). |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **Native editor:** Windows 7, macOS 10.13 (Compatibility) or |
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+| | macOS 10.15 (Forward+/Mobile), Linux distribution released after 2016 |
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+| | - **Web editor:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64 |
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++----------------------+-----------------------------------------------------------------------------------------+
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+
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+.. note::
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+
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+ Windows 7/8/8.1 are supported on a best-effort basis. These versions are not
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+ regularly tested and some features may be missing (such as colored
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+ :ref:`print_rich <class_@GlobalScope_method_print_rich>` console output).
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+ Support for Windows 7/8/8.1 may be removed in a
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+ :ref:`future Godot 4.x release <doc_release_policy>`.
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+
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+ Vulkan drivers for these Windows versions are known to have issues with
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+ memory leaks. As a result, it's recommended to stick to the Compatibility
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+ rendering method when running Godot on an Windows version older than 10.
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+
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+Mobile device (smartphone/tablet) - Minimum
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+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **CPU** | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU |
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+| | |
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+| | - *Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430* |
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+| | |
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+| | - **iOS:** *Cannot run the editor* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **GPU** | - **Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2* |
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+| | |
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+| | - **Mobile rendering method:** SoC featuring GPU with full Vulkan 1.0 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2* |
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+| | |
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+| | - **Compatibility rendering method:** SoC featuring GPU with full OpenGL ES 3.0 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 306, Mali-T628 MP6* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **Native editor:** 3 GB |
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+| | - **Web editor:** 6 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 200 MB (used for the executable, project files and cache). |
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+| | Exporting projects requires downloading export templates separately |
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+| | (1.3 GB after installation). |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile), |
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+| | iOS 11.0 |
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+| | - **Web editor:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, |
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+| | Samsung Internet 15 |
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++----------------------+-----------------------------------------------------------------------------------------+
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+
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+These are the **recommended** specifications to get a smooth experience with the
|
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+Godot editor on a simple 2D or 3D project:
|
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+
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+Desktop or laptop PC - Recommended
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+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **CPU** | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more |
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+| | |
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+| | - *Example: Intel Core i5-6600K, AMD Ryzen 5 1600* |
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+| | |
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+| | - **macOS:** x86_64 or ARM CPU (Apple Silicon) |
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+| | |
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+| | - *Example: Intel Core i5-8500, Apple M1* |
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+| | |
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+| | - **Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU |
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+| | |
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+| | - *Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with overclocking* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **GPU** | - **Forward+ rendering method:** Dedicated graphics with full Vulkan 1.2 support |
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+| | |
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+| | - *Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)* |
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+| | |
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+| | - **Mobile rendering method:** Dedicated graphics with full Vulkan 1.2 support |
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+| | |
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+| | - *Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)* |
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+| | |
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+| | - **Compatibility rendering method:** Dedicated graphics with full OpenGL 4.6 support |
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+| | |
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+| | - *Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **Native editor:** 8 GB |
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+| | - **Web editor:** 12 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 1.5 GB (used for the executable, project files, all export templates and cache) |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **Native editor:** Windows 10, macOS 10.15, |
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+| | Linux distribution released after 2020 |
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+| | - **Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera |
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++----------------------+-----------------------------------------------------------------------------------------+
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+
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+Mobile device (smartphone/tablet) - Recommended
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+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **CPU** | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more |
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+| | |
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+| | - *Example: Qualcomm Snapdragon 845, Samsung Exynos 9810* |
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+| | |
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+| | - **iOS:** *Cannot run the editor* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **GPU** | - **Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.2 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18* |
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+| | |
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+| | - **Mobile rendering method:** SoC featuring GPU with full Vulkan 1.2 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18* |
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+| | |
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+| | - **Compatibility rendering method:** SoC featuring GPU with full OpenGL ES 3.2 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **Native editor:** 6 GB |
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+| | - **Web editor:** 8 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 1.5 GB (used for the executable, project files, all export templates and cache) |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **Native editor:** Android 9.0 or iOS 11.0 |
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+| | - **Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera, |
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+| | Samsung Internet |
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++----------------------+-----------------------------------------------------------------------------------------+
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+
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+Exported Godot project
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+----------------------
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+
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+.. warning::
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+
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+ The requirements below are a baseline for a **simple** 2D or 3D project,
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+ with basic scripting and few visual flourishes. CPU, GPU, RAM and
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+ storage requirements will heavily vary depending on your project's scope,
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+ its rendering method, viewport resolution and graphics settings chosen.
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+ Other programs running on the system while the project is running
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+ will also compete for resources, including RAM and video RAM.
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+
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+ It is strongly recommended to do your own testing on low-end hardware to
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+ make sure your project runs at the desired speed. To provide scalability for
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+ low-end hardware, you will also need to introduce a
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+ `graphics options menu <https://github.com/godotengine/godot-demo-projects/tree/master/3d/graphics_settings>`__
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+ to your project.
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+
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+These are the **minimum** specifications required to run a simple 2D or 3D
|
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|
+project exported with Godot:
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+
|
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+Desktop or laptop PC - Minimum
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|
|
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
+
|
|
|
+.. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
|
|
|
+.. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
|
|
|
+.. which can run up to macOS 10.13.
|
|
|
+
|
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++----------------------+-----------------------------------------------------------------------------------------+
|
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+| **CPU** | - **Windows:** x86_32 CPU with SSE2 instructions, or any x86_64 CPU |
|
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+| | |
|
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+| | - *Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300* |
|
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+| | |
|
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+| | - **macOS:** x86_64 or ARM CPU (Apple Silicon) |
|
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+| | |
|
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+| | - *Example: Intel Core 2 Duo SU9400, Apple M1* |
|
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+| | |
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+| | - **Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU |
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+| | |
|
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+| | - *Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4* |
|
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **GPU** | - **Forward+ rendering method:** Integrated graphics with full Vulkan 1.0 support |
|
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+| | |
|
|
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+| | - *Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)* |
|
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+| | |
|
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+| | - **Mobile rendering method:** Integrated graphics with full Vulkan 1.0 support |
|
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+| | |
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+| | - *Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)* |
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+| | |
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+| | - **Compatibility rendering method:** Integrated graphics with full OpenGL 3.3 support |
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+| | |
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+| | - *Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics (Kaveri)* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **For native exports:** 2 GB |
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+| | - **For web exports:** 4 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 150 MB (used for the executable, project files and cache) |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **For native exports:** Windows 7, macOS 10.13 (Compatibility) or |
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+| | macOS 10.15 (Forward+/Mobile), Linux distribution released after 2016 |
|
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+| | - **For web exports:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64 |
|
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++----------------------+-----------------------------------------------------------------------------------------+
|
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+
|
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+.. note::
|
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+
|
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+ Windows 7/8/8.1 are supported on a best-effort basis. These versions are not
|
|
|
+ regularly tested and some features may be missing (such as colored
|
|
|
+ :ref:`print_rich <class_@GlobalScope_method_print_rich>` console output).
|
|
|
+ Support for Windows 7/8/8.1 may be removed in a
|
|
|
+ :ref:`future Godot 4.x release <doc_release_policy>`.
|
|
|
+
|
|
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+ Vulkan drivers for these Windows versions are known to have issues with
|
|
|
+ memory leaks. As a result, it's recommended to stick to the Compatibility
|
|
|
+ rendering method when running Godot on an Windows version older than 10.
|
|
|
+
|
|
|
+Mobile device (smartphone/tablet) - Minimum
|
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|
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
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+
|
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++----------------------+-----------------------------------------------------------------------------------------+
|
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+| **CPU** | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU |
|
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+| | |
|
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+| | - *Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430* |
|
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+| | |
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+| | - **iOS:** SoC with any 64-bit ARM CPU |
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+| | |
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+| | - *Example: Apple A7 (iPhone 5S)* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **GPU** | - **Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support |
|
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+| | |
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+| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone SE 1)* |
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+| | |
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+| | - **Mobile rendering method:** SoC featuring GPU with full Vulkan 1.0 support |
|
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+| | |
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+| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone SE 1)* |
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+| | |
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+| | - **Compatibility rendering method:** SoC featuring GPU with full OpenGL ES 3.0 support |
|
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+| | |
|
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+| | - *Example: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **For native exports:** 1 GB |
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+| | - **For web exports:** 2 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 150 MB (used for the executable, project files and cache) |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **For native exports:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile), |
|
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+| | iOS 11.0 |
|
|
|
+| | - **For web exports:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, |
|
|
|
+| | Samsung Internet 15 |
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+
|
|
|
+These are the **recommended** specifications to get a smooth experience with a
|
|
|
+simple 2D or 3D project exported with Godot:
|
|
|
+
|
|
|
+Desktop or laptop PC - Recommended
|
|
|
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
+
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+| **CPU** | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more |
|
|
|
+| | |
|
|
|
+| | - *Example: Intel Core i5-6600K, AMD Ryzen 5 1600* |
|
|
|
+| | |
|
|
|
+| | - **macOS:** x86_64 or ARM CPU (Apple Silicon) |
|
|
|
+| | |
|
|
|
+| | - *Example: Intel Core i5-8500, Apple M1* |
|
|
|
+| | |
|
|
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+| | - **Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU |
|
|
|
+| | |
|
|
|
+| | - *Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with overclocking* |
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+| **GPU** | - **Forward+ rendering method:** Dedicated graphics with full Vulkan 1.2 support |
|
|
|
+| | |
|
|
|
+| | - *Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)* |
|
|
|
+| | |
|
|
|
+| | - **Mobile rendering method:** Dedicated graphics with full Vulkan 1.2 support |
|
|
|
+| | |
|
|
|
+| | - *Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)* |
|
|
|
+| | |
|
|
|
+| | - **Compatibility rendering method:** Dedicated graphics with full OpenGL 4.6 support |
|
|
|
+| | |
|
|
|
+| | - *Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)* |
|
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|
++----------------------+-----------------------------------------------------------------------------------------+
|
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|
+| **RAM** | - **For native exports:** 4 GB |
|
|
|
+| | - **For web exports:** 8 GB |
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+| **Storage** | 150 MB (used for the executable, project files and cache) |
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+| **Operating system** | - **For native exports:** Windows 10, macOS 10.15, |
|
|
|
+| | Linux distribution released after 2020 |
|
|
|
+| | - **For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera |
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+
|
|
|
+Mobile device (smartphone/tablet) - Recommended
|
|
|
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
+
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+| **CPU** | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more |
|
|
|
+| | |
|
|
|
+| | - *Example: Qualcomm Snapdragon 845, Samsung Exynos 9810* |
|
|
|
+| | |
|
|
|
+| | - **iOS:** SoC with 64-bit ARM CPU |
|
|
|
+| | |
|
|
|
+| | - *Example: Apple A11 (iPhone XS/XR)* |
|
|
|
++----------------------+-----------------------------------------------------------------------------------------+
|
|
|
+| **GPU** | - **Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.2 support |
|
|
|
+| | |
|
|
|
+| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)* |
|
|
|
+| | |
|
|
|
+| | - **Mobile rendering method:** SoC featuring GPU with full Vulkan 1.2 support |
|
|
|
+| | |
|
|
|
+| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)* |
|
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+| | |
|
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+| | - **Compatibility rendering method:** SoC featuring GPU with full OpenGL ES 3.2 support |
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+| | |
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+| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)* |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **RAM** | - **For native exports:** 2 GB |
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+| | - **For web exports:** 4 GB |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Storage** | 150 MB (used for the executable, project files and cache) |
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++----------------------+-----------------------------------------------------------------------------------------+
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+| **Operating system** | - **For native exports:** Android 9.0 or iOS 11.0 |
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+| | - **For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera, |
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+| | Samsung Internet |
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++----------------------+-----------------------------------------------------------------------------------------+
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+
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+.. note::
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+
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+ Godot doesn't use OpenGL/OpenGL ES extensions introduced after OpenGL
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+ 3.3/OpenGL ES 3.0, but GPUs supporting newer OpenGL/OpenGL ES versions
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+ generally have fewer driver issues.
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