|
@@ -484,14 +484,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class
|
|
name to snake_case::
|
|
name to snake_case::
|
|
|
|
|
|
# This file should be saved as `weapon.gd`.
|
|
# This file should be saved as `weapon.gd`.
|
|
|
|
+ class_name Weapon
|
|
extends Node
|
|
extends Node
|
|
- class_name Weapon
|
|
|
|
|
|
|
|
::
|
|
::
|
|
|
|
|
|
# This file should be saved as `yaml_parser.gd`.
|
|
# This file should be saved as `yaml_parser.gd`.
|
|
- extends Object
|
|
|
|
class_name YAMLParser
|
|
class_name YAMLParser
|
|
|
|
+ extends Object
|
|
|
|
|
|
This is consistent with how C++ files are named in Godot's source code. This
|
|
This is consistent with how C++ files are named in Godot's source code. This
|
|
also avoids case sensitivity issues that can crop up when exporting a project
|
|
also avoids case sensitivity issues that can crop up when exporting a project
|