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Fixed class_name keyword ordering in GDScript style guide

Fixes two examples to follow rules described in "Code order" section of this page.
Vladislav Vorobev 4 years ago
parent
commit
9ffebd0812
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/scripting/gdscript/gdscript_styleguide.rst

+ 2 - 2
tutorials/scripting/gdscript/gdscript_styleguide.rst

@@ -484,14 +484,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class
 name to snake_case::
 name to snake_case::
 
 
     # This file should be saved as `weapon.gd`.
     # This file should be saved as `weapon.gd`.
+    class_name Weapon    
     extends Node
     extends Node
-    class_name Weapon
 
 
 ::
 ::
 
 
     # This file should be saved as `yaml_parser.gd`.
     # This file should be saved as `yaml_parser.gd`.
-    extends Object
     class_name YAMLParser
     class_name YAMLParser
+    extends Object
 
 
 This is consistent with how C++ files are named in Godot's source code. This
 This is consistent with how C++ files are named in Godot's source code. This
 also avoids case sensitivity issues that can crop up when exporting a project
 also avoids case sensitivity issues that can crop up when exporting a project