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Fix small mistakes in "Importing 3D scenes" page (#3393)

Michael Alexsander 5 years ago
parent
commit
a01b8d208c
1 changed files with 6 additions and 5 deletions
  1. 6 5
      getting_started/workflow/assets/importing_scenes.rst

+ 6 - 5
getting_started/workflow/assets/importing_scenes.rst

@@ -126,12 +126,13 @@ Create a script like this:
 
 
 ::
 ::
 
 
-    tool # needed so it runs in the editor
+    tool # Needed so it runs in the editor.
     extends EditorScenePostImport
     extends EditorScenePostImport
 
 
+
     func post_import(scene):
     func post_import(scene):
-      # do your stuff here
-      return scene # remember to return the imported scene
+        # Do your stuff here.
+        return scene # remember to return the imported scene
 
 
 The ``post_import`` function takes the imported scene as argument (the
 The ``post_import`` function takes the imported scene as argument (the
 parameter is actually the root node of the scene). The scene that
 parameter is actually the root node of the scene). The scene that
@@ -324,7 +325,7 @@ greater than zero. You can then name a clip, specify which frames it starts and
 the animation loops or not.
 the animation loops or not.
 
 
 .. If this PR (https://github.com/godotengine/godot/pull/36709) is merged for Godot 4.0 this section must
 .. If this PR (https://github.com/godotengine/godot/pull/36709) is merged for Godot 4.0 this section must
-be updated to reflect that for the 4.0 documentation.
+   be updated to reflect that for the 4.0 documentation.
 
 
 Scene inheritance
 Scene inheritance
 -----------------
 -----------------
@@ -387,7 +388,7 @@ depending on Blender's empty draw type:
 
 
 -  Single arrow will create a :ref:`class_rayshape`
 -  Single arrow will create a :ref:`class_rayshape`
 -  Cube will create a :ref:`class_boxshape`
 -  Cube will create a :ref:`class_boxshape`
--  Image will create a :ref:`class_planeshape`
+-  Image will create a :ref:`class_worldmarginshape`
 -  Sphere (and the others not listed) will create a :ref:`class_sphereshape`
 -  Sphere (and the others not listed) will create a :ref:`class_sphereshape`
 
 
 For better visibility in Blender's editor, the user can set "X-Ray" option on collision
 For better visibility in Blender's editor, the user can set "X-Ray" option on collision