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Update release policy, shifting Q4 2022 estimates to Q1 2023

Label the upcoming 3.6 as LTS and clarify that it will come after 4.0.

(cherry picked from commit 407285335f380e03edc0b8c5047eef33c8e1e78e)
Rémi Verschelde преди 2 години
родител
ревизия
a04e5c96b0
променени са 1 файла, в които са добавени 5 реда и са изтрити 6 реда
  1. 5 6
      about/release_policy.rst

+ 5 - 6
about/release_policy.rst

@@ -88,10 +88,10 @@ on GitHub.
 +-------------+----------------------+--------------------------------------------------------------------------+
 | **Version** | **Release date**     | **Support level**                                                        |
 +-------------+----------------------+--------------------------------------------------------------------------+
-| Godot 4.0   | Q4 2022              | |unstable| *Alpha.* Current focus of development (unstable).             |
+| Godot 4.0   | Q1 2023 (estimate)   | |unstable| *Beta.* Current focus of development (unstable).              |
 +-------------+----------------------+--------------------------------------------------------------------------+
-| Godot 3.6   | Q4 2022              | |supported| *Beta.* Receives new features as well as bug fixes while     |
-|             |                      | under development.                                                       |
+| Godot 3.6   | Q1-Q2 2023 (estimate)| |supported| *Beta.* Receives new features as well as bug fixes while     |
+| (LTS)       |                      | under development. Will be released *after* 4.0.                         |
 +-------------+----------------------+--------------------------------------------------------------------------+
 | Godot 3.5   | August 2022          | |supported| Receives fixes for bugs, security and platform support       |
 |             |                      | issues, as well as backwards-compatible usability enhancements.          |
@@ -143,7 +143,6 @@ Maintenance (patch) releases are released as needed with potentially very
 short development cycles, to provide users of the current stable branch with
 the latest bug fixes for their production needs.
 
-As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta*
-release in Q3 2022, and possibly a stable release by Q4 2022 (but experience
-has shown time and time again that such estimates tend to be overly optimistic).
+As for the upcoming Godot 4.0, as of December 2022, we are well into the *beta*
+phase, and are aiming for a stable release in Q1 2023.
 `Follow the Godot blog <https://godotengine.org/news>`__ for the latest updates.