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@@ -34,7 +34,7 @@ However, creating scene chunks (nodes in tree arrangement) outside the active tr
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- var enemy_scene = load("res://enemy_scene.scn").instance()
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+ var enemy_scene = load("res://enemy_scene.scn")
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var enemy = enemy_scene.instance()
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enemy.add_child(weapon) # Set a weapon.
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world.call_deferred("add_child", enemy)
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