`(Keylist)keyEvent.Scancode` -> `(KeyList)...` Project does not compile otherwise.
@@ -194,7 +194,7 @@ the :kbd:`T`:
{
if (inputEvent is InputEventKey keyEvent && keyEvent.Pressed)
- if ((Keylist)keyEvent.Scancode == KeyList.T)
+ if ((KeyList)keyEvent.Scancode == KeyList.T)
GD.Print("T was pressed");
}