瀏覽代碼

Remove misplaced (?) character in Data preferences (#4957)

* Remove misplaced (?) character in Data preferences

Co-authored-by: Max Hilbrunner <[email protected]>
DeeJayLSP 4 年之前
父節點
當前提交
a1571eecc9
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      tutorials/best_practices/data_preferences.rst

+ 2 - 2
tutorials/best_practices/data_preferences.rst

@@ -42,8 +42,8 @@ Array vs. Dictionary vs. Object
 Godot stores all variables in the scripting API in the
 `Variant <https://docs.godotengine.org/en/latest/development/cpp/variant_class.html>`_
 class. Variants can store Variant-compatible data structures such as
-:ref:`Array <class_Array>` and :ref:`Dictionary <class_Dictionary>` as well as
-:ref:`Object <class_Object>` s.
+:ref:`Array <class_Array>` and :ref:`Dictionary <class_Dictionary>` as well 
+as :ref:`Object <class_Object>`\ s.
 
 Godot implements Array as a ``Vector<Variant>``. The engine stores the Array
 contents in a contiguous section of memory, i.e. they are in a row adjacent