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Fix incorrect default collision layer in Your first 3D game (#6928)

Physics and rendering layers are counted from 1 in Godot 4.0 and later.
Chris Weber 2 years ago
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commit
a166f7c483
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/first_3d_game/06.jump_and_squash.rst

+ 1 - 1
getting_started/first_3d_game/06.jump_and_squash.rst

@@ -26,7 +26,7 @@ The important point is that you can use layers and masks to filter physics
 interactions, control performance, and remove the need for extra conditions in
 your code.
 
-By default, all physics bodies and areas are set to both layer and mask ``0``.
+By default, all physics bodies and areas are set to both layer and mask ``1``.
 This means they all collide with each other.
 
 Physics layers are represented by numbers, but we can give them names to keep