|
@@ -9,17 +9,68 @@ For a detailed explanation of Variant in general, see the :ref:`Variant <class_V
|
|
|
We recommend avoiding ``Godot.Variant`` unless it is necessary to interact with untyped engine APIs.
|
|
|
Take advantage of C#'s type safety when possible.
|
|
|
|
|
|
-Any of ``Variant.As{TYPE}`` methods or the generic ``Variant.As<T>`` method can be used to convert
|
|
|
-a ``Godot.Variant`` to a C# type. Since the ``Godot.Variant`` type contains implicit conversions
|
|
|
-defined for all the supported types, calling these methods directly is usually not necessary.
|
|
|
+Converting from a Variant-compatible C# type to ``Godot.Variant`` can be done using implicit
|
|
|
+conversions. There are also ``CreateFrom`` method overloads and the generic ``Variant.From<T>``
|
|
|
+methods. Only the syntax is different: the behavior is the same.
|
|
|
|
|
|
-Use ``CreateFrom`` method overloads or the generic ``Variant.From<T>`` method to convert a C# type
|
|
|
-to a ``Godot.Variant``.
|
|
|
+.. code-block:: csharp
|
|
|
+
|
|
|
+ int x = 42;
|
|
|
+ Variant numberVariant = x;
|
|
|
+ Variant helloVariant = "Hello, World!";
|
|
|
+
|
|
|
+ Variant numberVariant2 = Variant.CreateFrom(x);
|
|
|
+ Variant numberVariant3 = Variant.From(x);
|
|
|
+
|
|
|
+Implicit conversions to ``Godot.Variant`` make passing variants as method arguments very convenient.
|
|
|
+For example, the third argument of :ref:`tween_property<class_Tween_method_tween_property>`
|
|
|
+specifying the final color of the tween is a ``Godot.Variant``.
|
|
|
+
|
|
|
+.. code-block:: csharp
|
|
|
+
|
|
|
+ Tween tween = CreateTween();
|
|
|
+ tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f);
|
|
|
+
|
|
|
+Converting from ``Godot.Variant`` to a C# type can be done using explicit conversions. There are
|
|
|
+also ``Variant.As{TYPE}`` methods and the generic ``Variant.As<T>`` method. All of these behave the
|
|
|
+same.
|
|
|
+
|
|
|
+.. code-block:: csharp
|
|
|
+
|
|
|
+ int number = (int)numberVariant;
|
|
|
+ string hello = (string)helloVariant;
|
|
|
+
|
|
|
+ int number2 = numberVariant.As<int>();
|
|
|
+ int number3 = numberVariant.AsInt32();
|
|
|
+
|
|
|
+.. note::
|
|
|
+
|
|
|
+ The ``Variant.As{TYPE}`` methods are typically named after C# types (``Int32``), not C# keywords
|
|
|
+ (``int``).
|
|
|
+
|
|
|
+If the Variant type doesn't match the conversion target type, the consequences vary depending on the
|
|
|
+source and target values.
|
|
|
+
|
|
|
+- The conversion may examine the value and return a similar but potentially unexpected value of the
|
|
|
+ target type. For example, the string ``"42a"`` may be converted to the integer ``42``.
|
|
|
+- The default value of the target type may be returned.
|
|
|
+- An empty array may be returned.
|
|
|
+- An exception may be thrown.
|
|
|
+
|
|
|
+Converting to the correct type avoids complicated behavior and should be preferred.
|
|
|
+
|
|
|
+The ``Variant.Obj`` property returns a C# ``object`` with the correct value for any variant. This
|
|
|
+may be useful when the type of Variant is completely unknown. However, when possible, prefer more
|
|
|
+specific conversions. ``Variant.Obj`` evaluates a ``switch`` on ``Variant.VariantType`` and it may
|
|
|
+not be necessary. Also, if the result is a value type, it is boxed.
|
|
|
+
|
|
|
+For example, if the potential for ``Variant.As<MyNode>()`` to throw a invalid cast exception isn't
|
|
|
+acceptable, consider using a ``Variant.As<GodotObject>() is MyNode n`` type pattern instead.
|
|
|
|
|
|
.. note::
|
|
|
|
|
|
Since the Variant type in C# is a struct, it can't be null. To create a "null"
|
|
|
- Variant use the ``default`` keyword or the parameterless constructor.
|
|
|
+ Variant, use the ``default`` keyword or the ``Godot.Variant`` parameterless constructor.
|
|
|
|
|
|
Variant-compatible types
|
|
|
------------------------
|
|
@@ -79,7 +130,7 @@ Variant.Type C# Type
|
|
|
|
|
|
Godot uses 64-bit integers and floats in Variant. Smaller integer and float types
|
|
|
such as ``int``, ``short`` and ``float`` are supported since they can fit in the
|
|
|
- bigger type. Be aware that an implicit conversion is performed so using the wrong
|
|
|
+ bigger type. Be aware that when a conversion is performed, using the wrong
|
|
|
type will result in potential precision loss.
|
|
|
|
|
|
.. warning::
|