|
@@ -216,9 +216,6 @@ Leaving the screen
|
|
|
We still have to destroy the mobs when they leave the screen. To do so, we'll
|
|
|
connect our :ref:`VisibleOnScreenNotifier3D <class_VisibleOnScreenNotifier3D>` node's ``screen_exited`` signal to the ``Mob``.
|
|
|
|
|
|
-Head back to the 3D viewport by clicking on the *3D* label at the top of the
|
|
|
-editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
|
|
|
-
|
|
|
|image8|
|
|
|
|
|
|
Select the :ref:`VisibleOnScreenNotifier3D <class_VisibleOnScreenNotifier3D>` node and on the right side of the interface,
|
|
@@ -230,7 +227,7 @@ Connect the signal to the ``Mob``
|
|
|
|
|
|
|image10|
|
|
|
|
|
|
-This will take you back to the script editor and add a new function for you,
|
|
|
+This will add a new function for you in your mob script,
|
|
|
``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the ``queue_free()``
|
|
|
method. This function destroys the instance it's called on.
|
|
|
|